Helldivers 2 Armor Passives Ranked
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In Helldivers 2, armor is divided into three categories: light, medium, and heavy, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These aren't just perks; they are powerful tools that can drastically alter your gameplay experience.
With a diverse array of armor passives available in Helldivers 2, understanding which ones to prioritize is crucial for enhancing your survival and combat effectiveness. Don't rush into your hellpod unprepared. Our comprehensive tier list will guide you through the best armor passives, helping you make the right choice for every mission scenario.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 armor passives, each pivotal in shaping your playstyle, strategy, and combat effectiveness during missions. Whether it's extra padding for enhanced defense or improved scouting for stealthy approaches, the right armor passive can be a game-changer.
In Helldivers 2, armor passives are linked to body armor, whereas helmets and capes are standard-issue with no additional bonuses.
Here’s a detailed rundown of all the armor passives in Helldivers 2 and their benefits. Understanding these will help you adapt to different challenges and mission requirements, whether focusing on survival or maximizing utility when crafting your loadouts and builds.
Armor Passive | Description |
---|---|
Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This armor passive tier list for Helldivers 2 is based on the 1.002.003 game version. It evaluates each passive on its overall value, utility, and effectiveness across various missions and against different enemy types.
Tier | Armor Passive | Why? |
---|---|---|
S Tier | Engineering Kit | Extra grenades expand your tactical options, allowing you to close bug holes, destroy fabricators, and tear through enemy armor with ease. |
Med-Kit | Enhanced healing capabilities, especially when paired with the Experimental Infusion booster, can significantly increase your survival rate. | |
Siege-Ready | Boosts your ammo capacity and reload speed, making it ideal for handling large enemy crowds with high-ammo consumption weapons. | |
A Tier | Democracy Protects | Offers a robust defense boost, especially useful in the early game to survive lethal damage. |
Extra Padding | Provides a straightforward increase in armor rating, offering consistent damage resistance across all scenarios. | |
Fortified | Essential against Automatons, reducing explosive damage and enhancing weapon precision. | |
Servo-Assisted | Highly effective against Terminids, allowing for safer stratagem deployment and grenade use. | |
B Tier | Peak Physique | While melee is risky, the reduced weapon drag is useful against fast-moving enemies. |
Inflammable | Ideal for fire-based strategies, particularly effective on planets with fire hazards. | |
Scout | Useful for tactical positioning by revealing enemy locations, though it lacks additional utility. | |
C Tier | Acclimated | Limited utility since missions don't feature all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial in gas-focused builds, otherwise, it offers minimal value. | |
Electrical Conduit | Only relevant against the Illuminate, and even then, there are more effective options. | |
Unflinching | Minimal impact on combat effectiveness, as it only slightly reduces camera shake and recoil. |







